Difference Between Mockup And Prototype
Prototypes are high fidelity representations that demonstrate how a user will interact with the new product or feature.
Difference between mockup and prototype. A prototype is an interactive clickable walkthrough of a product or website. As a verb prototype is to create a prototype of. One way to quickly understand the difference between wireframes mockups and prototypes is to compare them visually.
Prototype it helps users to understand how the the functionalities in an application will work. In terms of ux or digital product design a mockup is generally defined as a static hi fidelity visual design of a product. A prototype can be hi fidelity or lo fidelity but its interactive and is used to test the flow from screen to screen or page to page.
Mockups are static yet realistic renderings of what a product or feature will look like and how it will be used. This article explains the differences between them in details and help you understand when a wireframe prototype and mockup should be used in the design process. If you are looking for great tools to create your first sketch wireframe mockup or prototype just check my last post about how to prototype an app as a non designer.
Below you can see the major difference between wireframes and mockups. The key difference between mockups and prototypes is that mockups are not interactive. In fact they are only needed to demonstrate the design and are full size images of your future website.
Mockups are not just used by the internal development and testing teams but can also be shown to the client as it depicts how the final product will look like in detail. A prototype is an almost complete clickable and functional product. Some relevant terms design tools design examples and free resources are provided for your convenience.